Each child creates a profile with their first name and age. Their fox cub is born knowing only how to walk: every 5 right answers teach it a new skill (pounce, run, growl, crouch, dig, fight back, night vision, double jump, animal totems). Every 2 minutes of play, a short break asks 3 questions. Each answer is explained, and a wrong answer shows the right one with a short lesson.
Questions follow the child's age, from 6 to 11: addition, subtraction, times tables and word problems; spelling, grammar and vocabulary; capitals and countries of the world; the human body; famous painters and musicians shown with their paintings; and history with portraits to recognise.
Golden fur, fences around the den, a dragon for one minute, the kitsune fox god, lightning given by the fairy Lumina, a trip to the Moon after 15 right answers in a row, bonus questions with an instant gift, and a hidden river valley to open. A locked button opens the questions that unlock it.
Class names follow the child's country: 1st grade in the United States, Year 2 in the United Kingdom, Year 1 in Australia, Grade 1 in Canada, Class 1 in India.
Progress stays in the browser on this device: no account, no email, no ads. Several children can play on the same tablet, each with their own fox.
Fox Classroom (en) · 狐狸课堂 (zh) · Лисий класс (ru) · Fox Classroom (fr)